Upk cucumber house v 2.0 [SP]

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upk cucumber house

upk cucumber house

upk cucumber house

Today I present another mod that runs on top the Universalprocesskit.

How the mod already says it is a greenhouse cucumbers to harvest, which is placed anywhere.

(It can also be installed by mappers, however.)

It is urgently needed that Universalprocesskit Mod by mor2000.

http://www.modhoster.de/mods/universalprocesskit

This greenhouse has to be supplied with fertilizer, manure and water, each 2500 units are assumed maximum.

About 1.5 liters (manure and fertilizer are limited) water required per unit 1 cucumber, so it must be fueled plenty of water :).

All values are in the game – displayed Hud Help (F1 key) when you are in the area of the greenhouse.

For the delivery of fertilizer each would directly overcharge Transportation (unincorporated buying triggers) can be used.

The images show that the greenhouse works.

I had no Logfehler with me

Credits:

Idee, Umsetzung, Zusammenbau,Texturen, Ingame Testing:
Peter Pech
Wassertank,Mistbehälter,++: Giants Software GmBH,Textur Pflanzen: Unkown; Kisten: Unkown;Rasengittersteine: Delux_112

UPK – Script: mor2000

Düngeranhänger Credits:
Modell: daniel11; Textur: daniel11
Ingame&Edit(xml Rewritten,New Plane,++ kleine Änderungen ) als RefuelTrailer: Peter Pech
TankerScript: Xentro (www.fs-uk.com)([email protected])
Convert LS2011 by Nocsy

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